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Academic Journal of Computing & Information Science, 2026, 9(3); doi: 10.25236/AJCIS.2026.090305.

Voting Fairness Research via Inverse Optimization and Dynamic Gaming

Author(s)

Zhang Yucheng1, Liu Hao1, Luo Shunan1

Corresponding Author:
Liu Hao
Affiliation(s)

1University of Science and Technology Liaoning, Anshan, China

Abstract

This study examines the persistent structural divergence between professional judging, which emphasizes technical skill, and public voting, which tends to reflect popularity, in Dancing with the Stars [1]. Utilizing 29 seasons of historical data, it systematically addresses four progressive modeling challenges related to vote integration fairness: reconstructing undisclosed fan vote distributions, quantifying the impact of different voting mechanisms, isolating the influence of contestant characteristics, and designing a validated fairness-enhancing system [2]. Through an integrated methodology combining inverse engineering, comparative simulation [3], SHAP-interpretable machine learning, and dynamic optimization, the study offers actionable insights for balancing competitive integrity with audience engagement [4]. To estimate fan votes, an inverse engineering model incorporating Monte Carlo simulation and Sequential Least Squares Programming (SLSQP) was developed, achieving a 64.45% global consistency rate with historical elimination outcomes and a mean estimation uncertainty of 0.52% [5]. Parallel simulations comparing Rank-based (Seasons 1–2, 28–34) and Percentage-based (Seasons 3–27) voting systems revealed an 18.36% systematic bias in the latter, which disproportionately amplifies audience influence and increases the survival probability of "low-skill, high-popularity" contestants by 18.3%. Furthermore, analysis of 12 documented controversial cases indicated that conditional judge arbitration for bottom-two contestants reduced unjust outcomes by 65% without adversely affecting viewership metrics [6]. To assess contestant characteristics, dual XGBoost regression models with SHAP interpretation quantified the divergent evaluation criteria: judge scores are predominantly driven by professional dancer identity (58.0% contribution), whereas fan votes are primarily influenced by celebrity industry type (42.0% contribution). The near-complete independence of these two evaluation systems is confirmed by a Disagreement Index of 1.0 [7], underscoring the fundamental "skill versus popularity" dichotomy. Finally, a dynamic hybrid voting system was designed and empirically validated: a Rank-based method is applied during the skill development phase (Weeks 1–6), transitioning to a Percentage-based method for the fan-driven finale (Weeks 7+), with conditional judge arbitration activated when score divergence exceeds 20%. This proposed framework reduces the survival probability of highly controversial contestants by 29.1% and attenuates the negative correlation between fairness and audience engagement by 43.2%, thereby achieving an optimal equilibrium between technical merit and entertainment value.

Keywords

Inverse Engineering; Monte Carlo Simulation; Mechanism Comparison; XGBoost; Format Optimization

Cite This Paper

Zhang Yucheng, Liu Hao, Luo Shunan. Voting Fairness Research via Inverse Optimization and Dynamic Gaming. Academic Journal of Computing & Information Science (2026), Vol. 9, Issue 3: 40-45. https://doi.org/10.25236/AJCIS.2026.090305.

References

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